but I honestly can't graps how anyone would want to voluntarily sit down and play this on their home console. I suppose I can kind of see this being appealing in an arcade setting for a quick two-minute session when really, really bored. They have to have good songs, and great visuals and it has to be fun! This game doesn't tick any of those boxes to be honest From the moment it started I just wanted it to be over. It's chaos.Īnd it's just not in any way visually appealing either, is it? Which really is key with music rhythm games I think. no way to practice or prepare you're just thrown in the deep end. There's no breaking-down of any of these songs.
After fumbling my way through a series of these frustrating and repetitive mini-games, you then have to try and participate in a song that uses short grabs from each game in quick succession. Bajo how did you go with the remixes at the end?ĭisaster. so, yeah, many of my robots ended up a bit mangled and broken I'm afraid. I did rather well on this particular game, but I was disappointed to see the two of you making an absolute ruin of those poor, defenceless robots turn after turn.Īrgh, nothing against robots, Darren but that one was particularly tricky because it involved holding AND releasing both A and B at the exact right moment for each robot. One of the better mini-games puts the player in charge of a robot-building factory, screwing the heads on different sized robots in-time with a catchy tune. But besting these challenges wasn't in any way enjoyable it just felt like a chore. There were some that took me quite a few goes to get past as each game mixes up the rhythm continuously so it can often be tricky to keep track of the song. others will put you on a romantic date, trying to kick various incoming balls from hitting a gofer on the ground who is, coincidentally, also on a date. Some will see you trying to hit a golf ball being spat out of a monkey's mouth. The scenario for each mini game is as the game box promises 'wacky'. Sadly, once you get into the actual game it doesn't get any more entertaining than the test itself. It was hard! Thankfully it's not a test you have to pass to get into the actual gameplay. Yeah, sometime I almost found it easier to close my eyes and just focus on the sound so I could really rely on my ears to listen for the beat, rather than what was happening on screen. The game begins with a rhythm test, which aims to gauge how well you are are at hitting that beat as accurately as possible. The game was eventually released around the world on DS and now this latest incarnation for the Wii aims to capture that same, rhythm-loving audience.
it then became popular in Japanese arcades. Beat the Beat began as a game for the Game Boy Advance released only in Japan, called 'Rizimu Tengoku' or Rhythm Heaven. Never the less, games like this one have quite a popular history. this just feels ridiculous And it's frustrating to do. But it doesn't have the fun, rocker appeal that other music rhythm games like Guitar Hero or Rockband have that let you rock out like one of the members of your favourite band. The basic premise is to hit either the A or B button (or both at once) in time with the music to match the rhythm with a quirky animation on screen to follow along with. Beat the Beat: Rhythm Paradise however, is not very good. But some of the better ones serve a fun purpose, particularly in board-game style games like Mario Party, and they're not all bad. Wii party games have always been pretty terrible, with most games offering a fairly measly fare of Wii-mote waggling and silly animations.